Monday, 10 January 2011

Evautation

i have found this unit very useful for the elements of researching, producing test renders and problem solving this are some of the area that i and the deep team will be working on toward the final film in the upcoming year, this unit has showed me where ive gone wrong and how to resolute this issues.

Lighting For Joe.
i wanted to try something different for this project and lighting something i wanted to do because lighting is a very important element of a film and i wanted to find out how it works in maya.

the outcomes i have produced i am pleased with seeing it really my first time doing lighting. i have a better understanding on how lighting works, and the depth u can go to with lighting. what i got from this area was lighting is very try one thing different see how it work, but i see the beauty in that there so many element which can change and effect the scene your trying to light.

there was a few problem along the way when losing 2011 for some time trying to import the files into Maya 8.5 didnt always work the texturse were out of light and the lighting i tried to put in the scene didnt show on the render view and yer the defult lights were off, so started the scene again importing the models for carlos the footage made shaw the project was set source images where in place and then it finally worked. i think joe is pleased with the work i have done, i trust if he wasn't happy he would tell me, and im glad he give me the opatuterty to work on this for his film.

Bubbles for Andy.

After the first meeting with dan bubbles was talked about and i took on the job to research and product some bubble solutions for the film. starting with looking in Maya for some ideas and i already know about aftereffects bubbles preset but never used them.
the problems in aftereffects with the bubbles was i couldn't control the way the bubbles moved and the way they disburse well enough when bubbles moved out of the layer frame the bubbles go out of shot which isn't really believable underwater. i can safely say the bubbles could be used in the background very comftabley.
but the second helmet test was much better then the first i made the bubbles look more believable this time round because they was moving all over the place the had a direction onwards and upwards.
Maya bubbles
i reallly couldnt get my head round maya bubbles which is my own fault i should of looked more into the area but the only way i could think would be able to do it would to multiply the layers, the number of bubbles with a bigger amount and a lot of time to animate and deform the bubble in shot.

Props
after doing the prop animation tutorial i wanted to try and do some more constraint animation with props so i modelled a camera and tried it. i didn't have enough time before hand in to give it some more time but il work on it outside the project to work on my animation skills.

as a whole i think this project was successful i know i had problem with some stuff but that was the beauty of this unit thats the point. i think when it come to the time when the element i have focused on in this unit come to pass i will have a clear understand what and what not to do and hopefully impress my team with the workflow i produce.

Friday, 7 January 2011

the scene

my scene for the prop animaiton i modeled a ruff animate this is just a shot of picking up the camera


bit of primary reseach i wanted to see how the hand reacts with the camera so will did it for me




i wanted him to do it for a second time because in the script the kid is in a rush so he went faster there a great arc the hand dose after picking up the camera how the effect of weight on his hand



if i have enough time i will do a quick little test of the character taking a photo. i wanted to film then roto scope in maya.


this is a quick test i did using parent constrains on the object it works if the object is static but if it would move in his hand would be believable. the way to do this is to crate a group which holds all the constrain and a control object free for animation on it own.

polariod






Andy said something about the camera in the deep would be like a polariod im going to do a quick model nothing to fancy but maybe as a side project or maybe for the film.

Thursday, 6 January 2011

lighting done and dusted.


front view no shadows.
front view shadows.

digital Tutors lighting


again thanks to the parentsfor this one digital tutors intro to lighting thought aswell as this is the first time doing lighting i would check out DT introduction to lighting. which shows us all the lighting in maya and how to use them in your scenes
point Lighting go to use with something like a light bulb because as a real light bulb the point light works in the same way giving lighting way in ever direction.

spot light as well as the point light it work in the same way as a normal spot light work with it comb light rays. good to show off shadows.

area lighting works different from the other lights, because its works by serrate the light for a large area. it can light a 180 degrees radius

ambient light its dosnt give off a harsh shadow from the light that ant directed lit by the light . so its good for indirect light.

directional light it give a even light rays and ever converse . it very good for a sun with a light like my scene for joes project

after check out the tutor i think the best lights i should use for joe's project would be spot light for shadows and a area & directional light for the sun in my scene.



Tuesday, 4 January 2011

Props Animaiton

ok bad start the programe i need is 2011 which i do not have, i need to hunt down a trail befor getting started a tiny setback but its ok wont take long to resolve.



toke about 30 mins my old 2011 wouldnt check to the interent so i fixed that and put in my code and key then loged into my autodesk userID and was sorted so got maya for 3 years now ;) nice.

the first tutoral i wanted to try out was how to approach prop animation. thinking of the camera animation this tutoral uses a cup and animated arm, it shows how to work with constrain it give me a great way of animating between the different spaces the object will be contold in, this footage was a constrain of the hand and cup but at the moment it was always constrained to the hand. in the next video it showed how to use blend parent atc it helps controling the object but the parent constrain to the hand and to the world.

the film upload of the tutoral i did, now i will use what i learned to animaiton the carema in the chartchers hand or how he could pick it up.

Digital Tutors Animaiton with props

i saw this really useful tutioral on animating with props and throught could be useful for the animaiton when the boy has the camera, i was going to do some animaiton to fill my folders i want to do as much as i can.

Monday, 3 January 2011

helmet with bubbles take two

ok this is my second go at aftereffect bubbles and i do think its better i changed the physics of the initial speed of the bubble to make them come up in a line looks more like coming for the air hole unlike befor. and played around with a few layers i knoe its a bit of a bubble over load but wanted to see how they looked in the back of shot and it works ok with not much detail but i still believed there must be a better way to do them in after effects i just didnt find it, but i will still play around because this test have helped me so much already and when it comes to the bubbles dont need to start from skatch which is always gd.

Sunday, 2 January 2011

helmet with bubbles

i wanted to try and use the after effect bubble presets as a test for the air bubbles coming from the helmet of the character throughout the film, first designed a very quick model of the helmet in maya.

this is the final model of the helmet, complete not what the really final model will look like but the model hasn't be finished yet so i improvised
when in aftereffects i did a quick mask of the helmet so the bubbes would appear ruffle around the air holes, and just a play with the bubble preset adjustments.

this is the final outcome and to be honest it dosed work at all the bubbles first appear above the helmet, the problem with the bubble in aftereffect there not enough freedom with freedom of the bubbles of spacing or angle. im still going to play about with the preset see if looks better in the background and see if i can get a better resoult out of it this time.

Thursday, 30 December 2010

finding Nemo

some screenshots from finding nemo showing off bubble tecteqies. to me the bubbles look every simply nothing to much as in the float up them resize reshape everything a bubble should do, we shouldnt try something over the top becuase if we want good bubbles got to keep them simply




in this shot the bubbles coming from the scuba driver are much like the ones i did in aftereffects ofcourse with a few more layers i want to test this myself so i will attempt to model a ruff helmet and use the aftereffects bubbles to good use.

Wednesday, 29 December 2010

Finding Nemo

The Finding Nemo trailer a great animated film to should how water is done propliy im going to cut out all the shoot with bubbles in them into a movie file and see how if could have been done.


the first shot on this clip looks a lot like the bubbles in aftereffects so maybe il work on them more the difference is the colour presets are not a good as the one in the clip maybe there a way to change this.

the shot with the speed boats looks a lot more tricky the bubbles must of been produced in maya but animation all them bubbles cant be right but be a easier way but i also noticed that the shot are really quickie not much time to see the bubbles ,

Sunday, 26 December 2010

digital tutors

my mother and father got me Digital Tutors for christmas, which im very thankful for because i believe it will come in every useful this year, aswell as my career i will be using digital tutor throughout this project so show the skill i have learned, and how its helped me pass the critique of this project.

Monday, 20 December 2010

crimbo brake

Ok, so im on my christmas break and got lots of work to do. i want to try more bubbles in maya aswell in aftereffect and see if i can projuce something that could be used in the final film itself.

Thursday, 16 December 2010

Forrest Gump

looking over joes scene again it reminded me of forrest gump with the whole set up and aswell was filmed outside throughout the day the same as joes, i will revise them scene on the bench and see if i can relate that work to the project.

i toke a few screenshots and see how it could help my work

i could see that the background of the shot is naturally lighted by the sun. but the character, has no light at all on him, they must of lit him sepcritly i know Joe want the characters to look like they are in the scene, so i will naturally like the whole scene aswell highlight the characters.


i could see the hightlights on his forehead which i think is a bit to much, im my scene will all depend on the dusk lighting.



i used this clip last year on my industry exercise 2 with i added a clown in the scene and in that project i didn't do the lighting to justice because i rushed it at the end so this project, so this project is so useful because i know the mistake now i take that on board and im working on the lighting now, and i added the shadow in aftereffects and it looks very bad now im going to use the shadow through maya because can be used differently .

the link below:
http://benkindustryexercisesgump.blogspot.com/

Tuesday, 14 December 2010

Story Change

after the presentation we give andy desided to change the story a load but at least we are sticking to this more we have spent a lot of time over the story which ofcourse helped the story get better but we really didnt want it to go over to term 2 when we are hoping to get a load of the work done.
lucky this hasnt changed anything im working on for this unit because he will still be underwater so i will continue on with my work and try get the best out of it.

Thursday, 9 December 2010

back view


yes i know what ur thinking ben is that ur renderview of camera in ur mayascene and guess what ur right i have no idea why this is happing it happened first time when doing the front view i maybe be to do something with using maya files from different computer because joe give me the scene. this is a problem i need to sort befor i can even start on the lighting

there you go all i did was delete and create a new camera that wasn't to hard now was it. but i still dont understand why maya did this.

Wednesday, 8 December 2010

spidey time


this is a screen shot for the lighting i have been working on, added spidey in to shot to show of the shadows of the shot, im trying to make the bench realistic and look like it really there. i forgot to add a plate to show the shadows of the bench, so that whats missing for the scene, i still need to produce the back view of the bench which i will work on tomorrow.

lighting why i hate maya

playing around to try and get the more realistic shadow for the bench and take in consitaraion the time of day .
this is the outcome i produced the shadows not to warped and not to light from the test footage Joe showed me this is the closest i got and joe was happy with the outcome.

but of course i went through a few renders before i got to this one.


to scratched

far to much warped and to dark shawdows
i dont know what i did here but that was differently not what i was going for way to dark

lighting for joe

joe had asked me to product the lighting for his scene, so for this unit i will test lighting in maya. im aiming to produce the look of dusk this is new to me but i hope i can do him proud.




this is the scene without any lights only the default on, u can tell clearly that the bench is not there. my job is to make it realistic.


After effects Bubbles



i checked out this after effect tutorial and thought i would try it out for myself, the effect is really basic, i dont think it will suit the film, unless it used in the background. il still play about with it in after effects maybe i could make it less flowing upwards and more smaller in short beasts from the fishermans helmet, il try it out in the next threw days.